Recent Clustering Dynamics of Creative and Digital Economy in the Porto City-Region: The Case of the Video Games Industry

Authors

  • Flávio Nunes Universidade do Minho– Centro de Estudos de Geografia e Ordenamento do Território (CEGOT)
  • Patrícia Romeiro Faculdade de Letras da Universidade do Porto Centro de Estudos de Geografia e Ordenamento do Território

DOI:

https://doi.org/10.59072/rper.vi42.443

Abstract

Despite globalization and digitization of the economy, activities such as the Creative Industries tend to geographical agglomeration. Some studies have shown that the Video games industry follows this international trend of clustering around specific regions. Based on an analysis of the factors that favours these agglomeration processes in Video games production, we propose an analysis focused on five dimensions: human capital, related variety, global connections, market and public policies. Using that systematization, we analyse recent dynamics (public and private) in the production of Video games in the Porto City-Region, to critically reflect on the potential of this activity to the diversification and modernization processes of the regional economy.

Published

31-07-2016

How to Cite

Nunes, F., & Romeiro, P. (2016). Recent Clustering Dynamics of Creative and Digital Economy in the Porto City-Region: The Case of the Video Games Industry. RPER, (42), 21–37. https://doi.org/10.59072/rper.vi42.443