Recent Clustering Dynamics of Creative and Digital Economy in the Porto City-Region: The Case of the Video Games Industry
DOI:
https://doi.org/10.59072/rper.vi42.443Abstract
Despite globalization and digitization of the economy, activities such as the Creative Industries tend to geographical agglomeration. Some studies have shown that the Video games industry follows this international trend of clustering around specific regions. Based on an analysis of the factors that favours these agglomeration processes in Video games production, we propose an analysis focused on five dimensions: human capital, related variety, global connections, market and public policies. Using that systematization, we analyse recent dynamics (public and private) in the production of Video games in the Porto City-Region, to critically reflect on the potential of this activity to the diversification and modernization processes of the regional economy.
Downloads
Published
How to Cite
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
RPER is the official journal of the